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Mike Miller's avatar

Snarky Spoiler comment:

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Ah, with this episode Keffer - briefly - comes into relevance. His firing towards the Cortez in this episode is, literally, the only time Keffer will do anything cool or interesting (yes, I remember Gropos, and Robert Russler is terrible in that episode).

Keffer was added to the vast because the network insisted on having a Starfury pilot among the regular cast. JMS didn't really like the idea, and it's utterly OBVIOUS JMS hated Keffer. Here's Keffer's entire arc:

Keffer doesn't get to finish a (holo) letter from home. Keffer is immediately established as annoying. Robert Russler manages, with one line, to establish himself as the worst actor among any credited during the opening titles.

Keffer sees a Shadow vessel in hyperspace. This becomes pretty much his entire personality.

Keffer fires in the direction of Cortez - this is the only time Keffer will actually be portrayed as competent.

Keffer goes looking.

Keffer is NOT Sheridan's wingman in "All Alone in the Night." Instead, a single episode guest actor will be Sheridan's wingman, but will die in the episode. This random dead pilot is still more interesting than Keffer.

Keffer makes friends with some infantry troops who are infinitely more and charismatic - but they all die.

Keffer gets told to stop looking for Shadow vessels, but does it anyway. The show will stop killing more interesting one-off Earthforce characters.

Keffer gets utterly humiliated by Sheridan in a training exercise - Sheridan tells Zeta Wing to "Learn from Zeta leader's mistakes."

Keffer finds a Shadow vessel, and manages to eject his flight recorder. Then he dies.

Keffer's death is his most significant moment - only because he manages to launch the flight recorder. Also, if you frame-by-frame the relevant scene, you'll see his face melts.

Figures I'll get all my Keffer complaining out of the way here. Well. Until we get to GROPOS. Then we'll point out how Robert Russler can ruin a great scene.

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Mike Miller's avatar

Non spoiler detail on hyperspace and Explorer ships.

This episode mostly says it all, but hyperspace navigation in B5 works like this:

There is a beacon inside each jumpgate. The beacon itself is an omnidirectional transmitter. Because of the nature of hyperspace - random energy discharges, extreme (and shifting) gravity wells, etc - the beacon has limited effective range. Other jumpgate beacons are basically out of range, so these beacons can't be used for triangulation. They are more-or-less emergency reference, and also used by ships which have their own jump engines. A ship can navigate within a system with a jumpgate using the omnidirectional beacon as reference to enter and leave hyperspace close to the gate without losing lock.

The majority of navigation uses a second set of transmitter/receivers. Selected gate pairs have narrow-beam transmissions between them these beams define "motorways" in hyperspace. Gate pair A/B have a route. Gate pair A/C does not. Gate C may be in the same system as gate B, but Gate C is paired with Gate D. You can see this in s1 "Signs and Portents" when Ivanova leads Alpha Wing out against the Raiders. Alpha Wing drops from a gate and is moving to intercept a freighter hours away. Obviously this freighter has emerged from another gate at least several more hours away (otherwise, if the other gate was closer, the freighter would have run for home, not for Babylon 5's gate), but within the same system.

There will be one more observation on gates in the Spoiler notes.

Explorer class ships, therefore, have an extremely dangerous job. Either an Explorer is looking for an ancient gate no one had used in centuries (those do exist... After all G'kar used on in "Revelations..."), or someone is doing very complex math to find approximate hyperspace coordinates and map them to approximate realspace coordinates, and the Explorer ship powers through hyperspace, maybe occasionally ducking back to realspace to take a position reading from star patterns.

So, losing your fusion reactors is bad.

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