s2e14: There all the honour lies
We are on the side of the truth. Is there another?
We’re watching the pioneering 90s TV show Babylon 5. If you want to join us, hit subscribe then go to your account and turn on the Let’s Watch notifications.
Here we go. This is a solid filler episode, raised to near-greatness by the return to the station of one particular person: Mike Vejar. Not a fictional character, but a director. He made his B5 debut with ‘The Geometry of shadows’, an uneven but fun episode with notable visual flourishes. ‘There all the honour lies’ shows us a more confident Vejar, now more familiar with the sets, the actors, the crew. It’s exciting stuff.
Every scene here has an interesting intro and outro. Scenes flow together and very little is shot in a way that feels like simple coverage. There’s a lyricism to the framing, the editing, the pacing, that lifts every scene above what is simply on the page. It helps, of course, that the script is also good: the central crisis around the framing of Sheridan feels like a proper how do we get out of this one? problem, and calls back to the framing of Sinclair in the pilot.
The most effective scenes here are Sheridan beginning to question his own memory. We’ve all experienced that: when we’ve been sure of something, and then slowly feel that confidence evaporate and be replaced with self-questioning. The Minbari here are gaslighting Sheridan, making him doubt himself. Perhaps there’s some residual guilt at the way the destruction of the Black Star went down? It must sting Sheridan to have one side celebrate him as a war hero and tactical genius, and the other side brand him a duplicitous war criminal.
That it is Kosh who intervenes during Sheridan’s lowest moment is unexpected. I’d forgotten the downbelow scene was in this episode: the construction of that scene has stuck with me since I first saw it as a 14 year old in the 90s. Sheridan’s encounter and ‘moment of perfect beauty’ is never explained or expanded upon: it is what it is, and that’s what makes it all the more effective. There’s clearly something more going on in downbelow than the usual criminality, but we don’t need to understand the monks, or the tiny space in which they appear to be living, or why the Vorlon knows about them and is interested. It’s enigmatic and unknowable and embraces its weirdness.
Elsewhere we have some touching stuff with Londo and Vir, shifting their relationship into a new, more respectful place. Londo has many admirers and hangers-on, but few actual friends or trusted allies: Vir is one of them, and it’s both surprising and a relief that he’s noticed.
Going back to Vejar, the station has rarely felt as real and alive as in this episode. The Zocalo is buzzing. We finally see the Medlab complex outside of Franklin’s main operating theatre and office: for the first time it feels like a hospital, with gurneys being wheeled about in the background during the long one-shot walk and talk. Every scene is considered and constructed to bring out the drama, with a thoughtfulness that the schedules and budgets of 90s television rarely afforded.
Meanwhile, we get the distinct sense that someone in Earth Gov are using the Minbari plot as an excuse to get rid of Sheridan, and we see Sheridan leaning into and properly trusting Garibaldi for the first time. Garibaldi notices that vote of confidence.
Last thing: there’s an establishing shot of the exterior garden area in the station’s core, with Delenn sat on a bench. We see the zen garden, with the curve of the station extending off in the distance. It’s a cool CG set extension, of which the show is so good at. What caught my attention was that the camera pushes in and tilts down during this shot, pushing past some foreground trees. The perspective seems to shift properly.
This is, I think, the first VFX/live action composite shot I can recall in the series where the camera moves. Generally in the 90s it was simply too difficult to do camera tracking, manual or automated, which is why any shot with live action elements is locked off (unless it’s comping a 2D card into, say, the C&C bridge). I’m unsure how the garden shot was achieved: whether it’s a trick, a very accomplished manual track, or something else. Any ideas,
?The importance of a good director, even on an ensemble show like Babylon 5, is fully evident in this episode.
Next up is ‘And now for a word’.
‼️ SPOILER STUFF ‼️
We get to see Vir and Londo go from an employee-employer relationship to an actual friendship. That will be of vital importance by the time we get to season 4 and beyond. Vir doesn’t know it, but this episode more than any other has set him on an unexpected path.
Garibaldi and Sheridan work together here in a way we maybe haven’t seen. There’s a trust forming there, which will of course entirely unravel again in season 4.
There are hints around the edges of what’s happening on Earth and Minbar, and how all is not well. Both governments and societies will implode before the end of the series.
Non Spoilers 2:
What a good episode for Vir and Lennier. Lennier had already had hidden depths, but here we see him taking questionable actions, being concerned about them, yet utterly willing to face consequences for them. Also, he shows great restraint in not making Ashaan pay for his disrespect to Delenn. I love me some Lennier.
Vir FINALLY gets depth beyond being a bumbling comic relief character who occasionally says "Don't do this!" to Londo. We get to understand his pain, rejection, and low self-esteem, and Steven Furst FINALLY gets to demonstrate he is capable of great subtlety. It's one of the best scripts for Vir. It's very Londo to go out of his way to do something somewhat selfless for Vir (threaten ty resign), while still being a total jerk to Vir at the same time ("Your replacement arrived, how fast can you pack?" "I invited your family to stay with you for a month.").
Sheridan's lawyer feels like she should be more significant than she is. I feel like this was an excuse to bring Julie Catlin Brown back for an episode to thank her for stepping in at the last second as Na'Toth, and give her additional footage for her reel that wasn't under heavy makeup. While ultimately the character is a bit of a fizzle out, she does get a couple of potentous scenes for her agent to send out.
On the shallow level, she's a striking woman.
Non Spoilers 3 (aka, when you hit "Post" too early)
Let's talk about that garden shot. Simon is incorrect when stating that's the first CG set extention with a camera move. There's one in the opening credits - the second shot of the intro - which composites two levels of set with CG extentions, and, in "Acts of Sacrifice," there's a camera push into the Captain of the doomed Narn battle cruiser, where the bridge is a virtual set.
By 1995 CG DID have 1-to-4-point tracking as a tool, although it was cutting edge. For those who don't know most tracking looks at a "point of contrast." with one point I can track a position in the X/Y axes. With two or three points I can get position rotation and scale relative to tracks. With four points I can "corner pin" (which is often used to do screen and sign inserts). With three or more points I can define a 3D triangle ty extract 3D position data - although 3D tracks typically use hundreds of points...
This episode was produced in 1995. Full 3D tracking wasn't a thing then, but the artists COULD have had 2 point tracking, and that's enough for the shot...
Now - it's actually possible the shot wasn't CG at all. Simon incorrectly described the shot as showing the vast, curved interior of the inner hull. Well, I went back and re-watched it multiple times (as I was specifically asked if I had thoughts). What's in the background is... The wall of a building which is several stories high.
It couid be a 100% practical shot with a painted backdrop. It could be a CG composite. The shot is a little fuzzy compared to the two surrounding shots, so it's most likely a virtual extension. Two point tracking is enough to give the position information (to lock the set extension in frame), and scale information (so the BG elements get bigger as the camera dollies in). Tracking the top edge of the practical set would be the best place to track for correct perspective. However, since tracking at this point typically used dedicated SGI systems or Quantel hardware (both much more expensive than the Amiga render farm used by Foundation), I have no idea if Lightwave could track in 1995, if the shot was farmed out to get the tracking data, or... If the CG element was just placed, animated and scaled by hand by eyeballing it. The move isn't too complex.
What really makes the shot stand out it's the foreground elements. Vejar is fantastic as creating depth in frame (in future episodes he'll hang things in front of his camera simply to have something out of focus to shoot through - like random Christmas Tree lights in the interior of a Minbari vessel. It's the trees the camera pushes through that really make the garden shot special and ties it all together. It's not just shooting across an open set, the foreground trees now have us shooting through a garden. It makes the space feel bigger by implying vegetation.
Bravo Mike Vejar and the CG team.
Incidentally, much of this I discussed with Simon via direct messaging before even watching the episode. His question led me down a bit of a research hole, and I discovered an interesting series (to me, at least) of articles on the history of tracking in CG I'll link here. Just noting a couple of weeks ago, in a Monday newsletter, I tossed out a description of myself as "ANALytical." Yeah, Simon asks a question and I think about it for an hour, and research possible techniques in 1995 before watching the episode itself, then write down the relevant time code so I can go back and re-watch the shot several times to make my guesses? Yay me!
I was supposed to clean off a shelving unit for my wife. Oops. I'll do that once I'm done rambling here.
History of tracking in CG: https://www.fxguide.com/fxfeatured/art_of_tracking_part_1_history_of_tracking/